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Vecchio 13-04-2016, 15.09.02   #61
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Rif: WinUAE 3.1.0 Beta Series Development





WinUAE 3.3.0 Beta 10 (9 Aprile 2016)

WinUAE 3.3.0 Beta 10 (64Bit) (9 Aprile 2016)

- if uaenet.device is online and packet(s) have arrived but there is no pending CMD_READ/CMD_READORPHANs: wait about 2s before dropping it, it is possible that multiple packets will arrive so quickly that Amiga-side TCP/IP stack don't have time to queue more read commands before packets get dropped.
- uaenet.device stability fix.
- Loading config with unplugged joystick or mouse inserted in either port: previous device was not autoselected.
- Filter panel scaling mode active and mouse driver enabled: mouse got stuck in a corner in some situations.
- Screenshot input event set to toggle-mode in Input panel: key/button press = create screenshots continuously every frame, following key/button press = stop automatic screenshots.
- one genlinetoscr function (16-bit 4x horizontal stretch) used genlock function in non-genlock mode.
- Adaptive Sync "vsync" mode added. Optimal setting designed for G-Sync/FreeSync monitors. Also allows 100/120Hz black frame insertion mode. Not very stable yet. (Don't try to use without adaptive sync hardware..)
- 68040 MMU mode SR M-bit handling was missing. 68060 SR M-bit handling was not correct.
- Disable bsdsocket.library if indirect UAE Boot ROM is enabled, it is not (yet?) compatible.
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Vecchio 29-04-2016, 15.45.03   #62
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.3.0 Beta 11 (24 Aprile 2016)

WinUAE 3.3.0 Beta 11 (64Bit) (24 Aprile 2016)


- Screenshot/capture without "before filtering" ticked now uses much faster GetRenderTargetData() function in D3D mode to capture the output.
- Ticked 68060 unimplemented CPU emu checkbox also enabled 68030 MMU instructions.
- Terminate indirect UAE Boot ROM trap threads before unmapping Amiga side memory to prevent random crashes when exiting emulator with traps active.
- Debugger il mask is now accepted in two 32-bit parts, 64-bit values are not supported by debugger input.
- Added gfx_black_frame_insertion_ratio config entry, sets timing between normal and black frames in adaptive sync mode. Default is 50 (50%, normal and black frames have same duration).
- CD32 emulation updates, mostly previously unknown undocumented features:
* - It seems unmapped addresses don't "float", all invalid reads seem to always return zeros.
* - CIA chip select, address bits 12 and 13 are CIA selects. Gary: 0=none,1=A,2=B,3=A+B, Gayle: 0=none,1=A,2=B,3=none, Akiko: 0=A,1=A,2=B,3=B (Very unexpected)
* - CIA address space: Gary: $A00000-$BFFFFF, Gayle: $BFDxxx and $BFExxx, Akiko: $BFE000-$BFFFFF.
* - Custom register mirror at $B90000-$B9FFFF! (This is really weird..)
* - Usual custom register mirror at $C00000-$CFFFFF.
* - Akiko addresses are mapped from $B80000 to $B87FFF (was $B8FFFF) and has 64 byte mirroring (was no mirroring)
* - Akiko ID at $B80000.l is $C0CACAFE (was only $CAFE at $B80002.w, KS checks this address for $CAFE)
* - All write-only registers seem to read same data as nearby read-only register.
* - Interrupt registers only have bits 24 to 31 writable, other bits always read as zeros.
* - Config ($B80024) register has bits 23 to 31 writable, other bits always read as zeros.
* - Subchannel arrived interrupt bit is set at boot for some unknown reason, subchannel index register ($B80018) works strangely and has unexpected value at boot ($C2).
* - Match Akiko C2P behavior with real hardware when reading bytes/words or when doing multiple read passes.
* - When booted with CD inserted: first packet from CD MCU is always "media inserted" packet.
* - $B80028.b reads last received command packet byte.
* - Writing to $B80028.b sends command bytes to CD MCU. (This is not emulated yet and no program uses it)
* - Akiko internal CIAs don't have external TOD input pins. CIA-A TOD which normally counts vsyncs or power supply ticks count rate is selected with $B80020 bit 23 (0=50Hz, 1=60Hz). CIA-B (hsync) timing logic is not known yet but it is also internally generated.
* - Old interrupt request set/clear hacks removed.
* - All CD status return codes (including errors) include door status (open/closed) in bit 0.
* - Contents of unused TOC entry bytes now contain real hardware matching values.
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Vecchio 30-04-2016, 20.54.20   #63
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.3.0 Beta 12 (30 Aprile 2016)

WinUAE 3.3.0 Beta 12 (64Bit) (30 Aprile 2016)


- Dummy 68030 MMU instructions were also accidentally disabled in "generic" 680x0 core. (b11)
- AGA mode HAM6 colors were not 100% accurate. (Was fixed in b11)
- Stop with HALT10 if compatible CPU is not ticked and exception begins with SSP pointing to non-existing address space.
- Prevent programmed mode display width and height to become too small. Program doing something very stupid or crashing program can write very random values to programmable refresh rate custom registers.
- Switching Advanced chipset compatible option off and then back on does not anymore reset chipset extra back to Generic in non-quickstart mode.
- 1M/512k+512k Advanced chipset option was not reset when Advanced chipset was in compatibility mode.
- A3000 SCSI + any WD based Z2 SCSI controller: autoconfig didn't work.
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Vecchio 15-05-2016, 08.06.55   #64
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.3.0 Beta 13 (14 Maggio 2016)

WinUAE 3.3.0 Beta 13 (64Bit) (14 Maggio 2016)


- HALT10 was incorrectly triggered in some configurations (b12)
- Update ExecBase.MaxLocMem (and ChkSum) if more than 2M chip RAM is configured.
- It was not possible to fully disable enabled expansion device without restart. Checkbox was unticked but device was not fully disabled.
- Copper COPJMP blitter conflict bug emulation is again disabled (Breaks Batman Vuelve / Batman Group). There is still something unknown. I did some more tests and some blitter cycle sequences do not conflict with buggy copper cycle and correctly wait one extra cycle.
- Added IVS Trumpcard Pro/GrandSlam SCSI v4.9 ROM image. Emulation not yet implemented. "Trumpcard Professional Driver 4.9 - devs/IVS_SCSIpro.driver IVSSCSI 4.9 (20 Sep 1991)"'

Variable Refresh rate updates. I finally bought G-Sync monitor, Acer Predator X34. Every emulator (any emulator!) user should get G-Sync or FreeSync hardware because variable sync has all the advantages of vsync without any vsync disadvantages!)

- Adaptive Sync renamed to Variable Sync. Adaptive Sync is name of DP variable refresh rate standard (which AMD's FreeSync is based on). "Official" generic name is Variable Refresh Rates but Variable Sync fits better with other VSync modes in GUI.
- Variable sync + black frame insertion is now supported in windowed and full-window mode. (I couldn't get G-Sync to work in normal windowed mode but it did work in full-window)
- Variable sync + black frame insertion is now supported in RTG modes.
- Black frame insertion is not enabled in variable sync mode if refresh rate would become larger than selected display refresh rate (fullscreen) or desktop refresh rate (windowed/full-window).
- Variable sync + black frame insertion and if doubled refresh rate is equal to selected/max hardware supported refresh rate: automatically reduce internal emulated refresh rate by 0.5Hz to guarantee glitch free display. (Workaround for monitors that have max refresh rate of 100Hz=PAL or 120Hz=NTSC)

Continuation and ending to offtopic PC story: returned it on monday, replacement arrived on wednesday.
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Vecchio 20-05-2016, 08.14.17   #65
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.3.0 Beta 14 (18 Maggio 2016)

WinUAE 3.3.0 Beta 14 (64Bit) (18 Maggio 2016)


- AGA subpixel scrolling: if line's parameters didn't change compared to previous field's line, line was not marked as "changed" and was not always redrawn correctly. (Roketz scoreboard corruption)
- CD32: always generate subchannel interrupts and transfer subchannel frames when reading CD sectors if subchannel DMA channel is enabled. (Previously was only done when playing CD audio) Real hardware also transfer subchannel frames when CD is idle. This is not yet emulated.
- Added "Paste" input event (END+INSERT default mapping), injects host clipboard text content using emulated keyboard key codes. Only available when clipboard sharing is not active and only supports ROM default US keyboard layout. For example can be used to paste strings directly to boot CLI, hardware debuggers or non-AmigaOS operating systems.
- Mouse/joystick autoswitching broke some betas ago.
- Pause/GUI + black frame insertion: don't show black frame.
- IVS Trumpcard Pro/GrandSlam SCSI emulation implemented.
- AROS ROM updated.
- Few weeks ago released new MSVC optimizer enabled (May not have it enabled in final version because it is not yet fully production ready). Report if you notice any performance improvements.

IVS Trumpcard Pro/GrandSlam SCSI:
- Autoboot, seems to support custom filesystems.
- 5380 based.
- Fake DMA. Long reads, word wide writes.
- "Trumpcard Professional Driver 4.9 - devs/IVS_SCSIpro.driver IVSSCSI 4.9 (20 Sep 1991)"
___________________________________

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Vecchio 24-05-2016, 20.31.24   #66
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.3.0 Beta 15 (24 Maggio 2016)

WinUAE 3.3.0 Beta 15 (64Bit) (24 Maggio 2016)

- Remove unmatched characters from keyboard injected paste event. (Previously was replaced with spaces).
- Delay each paste injected key press and release a bit. Some programs don't like too fast key events.
- Restoring statefile with blitter active and it was force-finished (=not cycle-exact mode): blitter interrupt was not correctly generated when restoring state file.
- Fixed Direct3D mode DirectX9 install warning buffer overflow.
- Added "ROM disabled" to ROM panel Boot ROM selection. "ROM disabled" = force disable UAE boot ROM even if one or more UAE expansions are configured.
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Vecchio 29-05-2016, 13.26.31   #67
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.3.0 Beta 16 (28 Maggio 2016)

WinUAE 3.3.0 Beta 16 (64Bit) (28 Maggio 2016)

- Replaced obsolete Logitech LCD API usage with current version. No other changes, still plain black and white only.
- Fixed IDE emulation corner case when polling (not using interrupt) BSY bit.
- Changing GUI relative path mode immediately updates paths stored in registry. (Older WinUAE versions don't understand relative paths in registry, switch off relative mode if you use old versions)
- Fixed directory filesystem slowdown introduced when it was converted to OS4 compatible trap system (b3).
- Replaced obsoleted _wpgmptr with GetModuleFileName()
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Vecchio 01-06-2016, 21.03.18   #68
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.3.0 Beta 17 (30 Maggio 2016)

WinUAE 3.3.0 Beta 17 (64Bit) 30 Maggio 2016)

(3.3.0: forse ultima o penultima beta)

- Pre-KS1.3 boot hack code and data was overwritten by new resident structure update in b4.
- PlanarToDirect RTG optimization fixed. (b16 included forgotten borken version).
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Vecchio 08-06-2016, 21.56.34   #69
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Rif: WinUAE 3.1.0 Beta Series Development



Versione Ufficiale di WinUAE 3.3.0 (Stabile), queste le nuove caratteristiche:

- New optional "indirect" UAE expansion trap system, fully compatible with OS 4.x, virtual memory and some debugging programs.
- PC Bridgeboard disk drive raw image support. (ipf, ext adf,...)
- Monochrome video out emulation, including A1000 color/mono video out software control (BPLCON0 COLOR bit).
- Dark palette fix option to correct colors of badly ported Atari ST games (Midnight Resistance etc..)
- Official CSPPC/BPPC flash updater can be used to install full ROM image without having existing ROM image file.
- Custom input events can execute Amiga-side commands and scripts.
- Windows clipboard to emulated Amiga keyboard paste support.
- Variable refresh rate optimized vsync mode (G-Sync/FreeSync).
- Black frame injection is supported in variable refresh modes.
- IVS Trumpcard Pro/GrandSlam SCSI emulation.

OS4.x supported UAE expansions:

- Directory harddrives, including on the fly insertion/removal.
- CDFS CD mounting.
- Clipboard sharing.
- uaegfx RTG.
- uaehf.device hardfiles.
- Virtual mouse driver/magic mouse/tablet mode.
- uaenet.device.
- uaeserial.device.
- uaescsi.device.
- uae.resource.
- uaenative.library.

Thanks to all who donated.

NOTE: Performance is not (and can't be) as fast as with m68k AmigaOS, especially with directory harddrives, due to slower, much more complex UAE to/from native code context switch trap system.

Updates:

- Game Ports panel input customization is finally very intuitive.
- On the fly input device insertion/removal improvements.
- Many input device handling updates and fixes.
- Faster screenshot/capture in after filtering mode.
- Continuous screenshot mode.
- CD32 Akiko chip low level emulation compatibility improved.
- Nero .nrg CD image support.

Bug fixes:

- Hardware RTG emulation rendered same frame twice in some situations causing slow performance.
- Amithlon partition type (0x78/0x30) support works again.
- Some storage devices failed to mount as a harddrive.
- AGA subpixel scrolling glitches.
- Miscellaneous custom chipset emulation fixes.
- AGA mode HAM6 colors were not 100% accurate.
- Some programmed custom chipset display modes crashed.
- Direct3D mode DirectX9 not installed warning corrupted memory.
- Fullscreen + paused + enter GUI: GUI was invisible.
- Display panel gamma value calculation fixed.
- CDFS automount didn't mount CDs with empty label.
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Vecchio 31-08-2016, 01.01.36   #70
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.4.0 Beta (21 Agosto 2016)

WinUAE 3.4.0 Beta (64Bit) 21 Agosto 2016)


Le Grandi Novità di questa versione:


Big updates:

- New GUI panel (currently named "Hardware info") that lists most installed hardware and allows reordering of autoconfig boards.
- Multiple Z2/Z3 RAM boards can be enabled simultaneously. Manufacturer/product or full autoconfig data can be customized.
- Multiple graphics boards can be active simultaneously (with some limitations). Note that there is still only one viewport, END+F9 (this needs simpler option) cycles between active displays.
- Multiple sound cards can be enabled simultaneously.


Expansion device updates:

- Added NE2000 PCMCIA NIC emulation, cnet.device compatible. On the fly insertion/removal supported.
- Blizzard 1230 MK II and SCSI Kit II emulated. MapROM emulated, only power of 2 RAM sizes supported.
- Blizzard 1230 MK III added, ROM software dumped (Physical chip is 32k, boot rom is only 16k, other 16k is either duplicate of first or not mapped, physical dump needed). MapROM emulated, SCSI Kit III not emulated, SCSI Kit ROM is MIA.
- ESP/53C94/FAS216 emulation PIO mode FIFO handling updates. Multi Evolution and E-Matrix work again.
- Catweasel MK II emulation moved to expansion select menu. Network cards may be moved later.
- Multiple different sound cards can be enabled at the same time. (Multiple identical boards not yet possible)
- Sound card audio internal emulation improved, now supports up to 8 simultaneous streams. (1 stream = supports up to 7.1 channel audio. Each stream can have different sample rate.) Each emulated sound card (and CD audio emulation) now dynamically allocate streams on the fly.
- uaesnd hardware "emulated" Z2/Z3 DMA sound card, more information later. I also may write AHI driver later.
- Simplified Blizzard 1230MKIV/BPPC memory layout, now it is always located at $400000-$4fffffff and mirrors are removed (which weren't correctly emulated anyway). MapROM feature emulation updated.
- Added A2620 v1 ROM image to ROM scanner, use correct autoconfig product id, A2620 is product $50, A2630 is product $51.


Blizzard SCSI Kit MK II:

- FAS216 based, true DMA.
- SCSI Kit MK II only has SCSI chip. Everything else (including boot ROM chip) is located on accelerator board.


Misc updates:

- Added network led ( N ). red=transmit, green=receive. yellow=both in last 1 second or so.
- Input panel always press/onoff option. Click on name of input event to change it. press:each button/key press and release generates only press events. onoff:button press=activate,button release=deactivate. (for example when mapped to warp mode, warp mode is active only when button is kept pressed)
- FPS counter can now show FPS values up to 9999. (was 999.9)
- CD32 logging can be now enabled with command line parameter (-cd32log and -cd32log2). Was compile time previously.
- If config file has input device(s) with empty name, insert it in first free slot instead of dropping it.
- Moved Logitech LCD updating to separate thread. LCD updates using new API are slower, at least in some situations.
- Catch console window CTRL+C and window close button click and remove notification icon before exiting.
- Custom game port settings were lost if they were edited again or config was loaded.
- Floppy drives 2 and 3 didn't have same floppy sound default volume as 0 and 1.
- Mounting file smaller than 512 bytes was mounted as a zero block size virtual harddrive.
- Don't try to set D3DPRESENT_INTERVAL_TWO in windowed mode (D3D error in low latency vsync with 100Hz+ desktop refresh rate).
- Limit joystick buttons to 20 (not 32) to leave space for [+][-] events, both share same max 32 button space. Also check limits correctly, previously it was possible to have >32 buttons causing strange input behavior.
- Added Single Step input event, when activated, unpauses (if paused), emulates one field and then (re-)activates pause.
- When paused, show current field, not previous field.
- FPS.Adj was not saved to config file and load duplicated built-in PAL/NTSC entries.
- Environment variables in file paths (%VAR%) are now always expanded internally.
- Event ("pull") mode audio support added, currently only supported by WASAPI (Vista or later only). Lower sound latency, no need for extra sound sync adjustments and also should be more stable.
- SND% is hidden in pull mode, status is not that simple to calculate.
- CDTV statefiles work again, support was broken in some recent previous version.
- Starting AVI recording from shortcut didn't initialize audio if both video and audio was enabled.
- -scanlineadjust <lines> command line parameter, added to low latency vsync scanline counter to manually adjust frame flip vertical position.
- Added longPathAware manifest entry (Removes 260 character path limit, supported by Windows 10 version 1607 or later)
- Network drive ("Include network drives.." option) device name is now NDHx: to reduce possible name conflicts.
- On the fly directory/archive mounting only worked once under OS4.x.
- Max windowed mode window size was still restricted to very old 3072*2048 max resolution.
- added "default" displaydata parameter, always selected if no other displaydata entry matches.
- added "custom" displaydata parameter, previously existing pal and ntsc parameters now only match standard PAL/NTSC modes, custom matches any programmed (BEAMCON0 bit 7 set) mode.
- Reduced input latency.


Chipset updates:

- 24-bit addressing on the fly change + reset crash fixed.
- Disable AGA subpixel scrolling if odd and even plane has different subpixel scroll value, current emulation can't support it. (Worms DC and ACSYS)
- Added hack that fixes Smooth Copper part in demo Coolfridge / Upfront.
- Sprite to bitplane collision stupid optimization fixed. Fixes Jumpman Junior.
- Emulate "extreme" AGA-only bitplane DMA overrun special case, if display position is exactly right, it is possible to have overrun that does not conflict with other DMA channels (at least when disk DMA is inactive), 32/64-bit fetch mode only. Fixes game Moon Child.
- Implemented "secret" Akiko PIO mode CD command/response packet transmit/receive emulation.
- Fixed edge case where invalid word or long access (by some buggy program) to end of UAE expansion space crashed the emulation.


Graphics card emulation updates:

- Multiple cards can be now enabled simultaneously, for example UAEGFX + PC Bridgeboard VGA.
- Limitations: Only one uaegfx, A2410 and x86 bridgeboard VGA supported simultaneously. Uaegfx must be first (if enabled) card. Any Cirrus Logic based card can be enabled multiple times (up to 4). Invalid config is automatically fixed.
- END+F9 cycles between displays (native->gfx board 1->gfx board 2->..->native). Inactive displays are skipped.
- Board name is shown in status bar when manually switching.
- After reset, board that initializes its output first gets autoselected replacing chipset display.
- Autoswitch status bar message is only shown if more than one board is configured. Bridgeboard VGA never autoswitches.
- NOTE: still no support for multiple outputs visible at the same time.


Expansion/autoconfig handling updates:

- All autoconfig boards and their final addresses are now known before emulation starts.
- Added new GUI panel that shows all configured expansions (expansion = autoconfig boards and few other internal expansions. Others will be added later, perhaps also other types of hardware information lists), autoconfig addresses and board locations are always updated in real time.
- RAM board manufacturer and product id or full autoconfig data can be set/modified per board. (But you are on your own if you change board size bits without matching configured board size!)
- All Z2/Z3 autoconfig boards (includes HD controllers, sound cards etc) can be manually reordered.
- Multiple Z2 and Z3 RAM cards are now supported. (Max 4 at the moment)
- All RAM size combinations are now supported (Previously second board had to be smaller or same size as previous)
- Most autoconfig related config validations removed, for example if you add more than 8M Z2 fast, config is not automatically fixed anymore, result now depends on what KS autoconfig code does.
- Multiple Z2 HD+RAM boards are now fully supported, RAM board's autoconfig data is now always copied from HD board's data structure instead of always using first HD controller's or default autoconfig Z2 RAM data.
- Accelerator with Z2 RAM will be always paired with first Z2 RAM board.
- New RAM select menu also shows paired Accelerator/HD expansion.
- Default autoconfig sort order is optimized for best fit, boards are ordered from largest to smallest.
- Moved GUI sound card options to SCSI/IDE/etc expansions section.
- Built-in SCSI and IDE controllers are now separate expansion devices (old GUI options still work, there is no need to use Expansion GUI to enable them). They are also not anymore listed in HD controller list if not enabled.
- A1200/A600 PCMCIA is now single option in HD controllers and also only listed if PCMCIA configuration is enabled. SRAM/IDE selection moved to separate select menu.
- 128k UAE Boot ROM works now even if autoconfig address is not 0xEA0000.
- If there is not enough memory, error message is shown and GUI reappears. Memory sizes are not automatically lowered and retried like previously (It would get really messy without old RAM size restrictions). This can break old configs that only worked because of memory allocation retries.
- Most RAM size/position related JIT direct restrictions should be gone.
- Multiple PCI and x86 bridgeboards are now automatically disabled. (Has always been unsupported config) Support can be added if there really is some real world situation where it makes sense.
- Expansion device lists are now alphabetically sorted.
- WD33C93 based SCSI controllers with drivers that execute directly from boot ROM (not copied to RAM) are now JIT direct compatible, for example A590/A2091. (Others aren't yet converted to new expansion handling)

This must have been longest changelog ever..

Expect lots of breakage. If existing config won't work (crashes, does not boot fully, whatever), include config and logs as usual.
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Vecchio 31-08-2016, 20.18.04   #71
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.4.0 Beta 2 (24 Agosto 2016)

WinUAE 3.4.0 Beta 2 (64Bit) (24 Agosto 2016)

- Needed natmem space also included IO only Z3 boards but only RAM and VRAM boards should count. Fixes most "out of memory" errors.
- RTG VRAM outside of natmem space handling is back, RTG works again in 32-bit Windows in "Real" Z3 mode. (also in "UAE" mode if RTG was not first Z3 board and previous board(s) was large enough)
- A2065 didn't work if accessed by PPC CPU.
- Mainboard built-in autoconfig devices were movable (CDTV and A3000 DMAC).
- Hardware info panel move up/down buttons are now disabled when unmovable item is selected.
- Automatic Z3 mapping mode selected UAE mode even when it was not needed. (no JIT direct and not enough natmem space)
- Natmem allocation is still used (if possible) even when starting emulation without direct jit to have better chance for on the fly direct jit switching.
- Low latency vsync fixed.

This should fix most b1 bugs but may also introduce new ones, internal memory handling is still rewritten (some odd memory handling stuff since the JIT was first added are finally going away)
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Vecchio 31-08-2016, 20.18.36   #72
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.4.0 Beta 3 (28 Agosto 2016)

WinUAE 3.4.0 Beta 3 (64Bit) (28 Agosto 2016)

- PCI ES1370 fixed.
- (Missed from b1 log): CPU Idle logic has been completely changed, now it only has two states, inactive and active. Active state changes internal CPU speed state to approximate and active equals fastest possible mode. Old logic was never good enough. CPU usage was never low enough and it didn't prevent audio glitches.
- Another b1 missed log entry: conditional register breakpoints, break when any CPU register matches (equals, smaller, larger, range). More information in debugger help.
- Do not use new CPU Idle mode in PPC-only configs.
- Low latency vsync really fixed. Can also fix other CPU usage related problems in other modes.
- Hardware info panel up/down button disable logic improved.
- Bitplane DMA overrun 1 cycle adjustment, now it matches real A1200 100%. Possible Disk/Audio/Sprite DMA slot conflicts are not yet emulated. (Causes graphics glitches on real hardware)
- uaegfx vblank interrupt hang fixed.
- Network OSD led was invisible.
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Vecchio 01-09-2016, 15.26.30   #73
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.4.0 Beta 4 (31 Agosto 2016)

WinUAE 3.4.0 Beta 4 (64Bit) (31 Agosto 2016)

- Fixed uaegfx 8-bit mode palette updates.
- Added A2630 v4 to ROM scanner. (v2, v3 and v5 to go)
- Force UAE mapping mode if 1G Z3 Chip RAM size.
- Do not map Z3 RAM (and crash) if RAM allocation fails.
- Improved some "Too much RAM" edge cases when deciding UAE/REAL mode and if JIT direct supported.
- cpuboard_settings config entry wasn't loaded correctly if it had any multiselect options.
- Added IVS Vector accelerator board emulation.
- Added support for accelerator 68000 mode fallback, IVS Vector has different boot menu logo in 68000 mode (It is not possible to boot directly in 68000 mode, IVS Vector boot code needs to initialize first in 68030 before menu in 68000 mode will work)
- Blizzard 1230/1260/2060 68EC020 fallback mode supported. Hard reset restores original CPU configuration. Very pointless but IVS Vector support code already handles it.
- Stop PPC emulation first, before freeing any emulation resources to prevent random crashes at exit.
- Added some predefined autoconfig RAM board choices. Few popular options copypasted from amiga.resource.cx. More later..
Toni Wilen is online now
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Vecchio 11-09-2016, 12.02.03   #74
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.4.0 Beta 5 (10 Settembre)

WinUAE 3.4.0 Beta 5 (64Bit) (10 Settembre)

- Buddha Z2 IDE controller emulation added. Catweasel Z2 model optionally selectable (Has nearly identical Buddha hardware, CW part is not emulated). No ROMs added, flash rom images are available from manufacturer's web site. IDE doubler is not emulated.
- Reset drive sound state when emulated Amiga is reset.
- Z3 mapping = Automatic didn't choose UAE mode if JIT direct was enabled and Real mapping would not fit in allocated natmem space but UAE mapping would fit.
- Select UAE mode if Z3 mapping is automatic and UAE fits inside 2G barrier but Real does not. (To better match pre-3.4 behavior, selecting Real in this mode can cause non-booting config if config has enough Z3 RAM)
- 3G of Z3 RAM is now possible (3x1G Z3 boards). 64-bit WinUAE only, can't be fully JIT direct compatible.
- Hardware info GUI panel shows also last Z3 address.
- Hardware info shows Z3 board status info: dark background = outside of 2G border (can cause problems because some exec memory functions that use bit 31 for error status, reset proof programs mainly use them, usually causes reboot loop). Yellow background = board does not fit in address space (32-bit overflow, start address is also 0xffffffff in this situation). Red background = memory allocation failed. Lighter text = JIT direct enabled but memory is not JIT direct capable.
- SCSI emulation request sense always returned allocation field number of bytes even if command returned less data.
- If ATAPI CD data transfer size is odd (which is not valid), ignore last byte.
- NE2000 ISA is now available in x86 bridgeboard emulation. 100% untested!
- Portaudio driver converted to pull mode.
- Added Blizzard SCSI Kit III emulation and boot ROM v1.139.
- Blizzard 1230 MK III ROM layout changed to match SCSI Kit III ROM. (Still no proper dump but I am sure this is correct)
- Fixed M-TEC IDE controller emulation rom handling.
- Low latency vsync + no buffer + WASAPI pull mode should be stable again. (RTG mode: todo)
- Sound audio switch off didn't select correct timing method in WASAPI pull mode.
- Small Z2 RAM (256k or smaller that goes in IO Z2 space) shadowed f00000 UAE Boot ROM in some configurations.
- If only one or more Z3 RAM boards are outside of natmem and JIT direct is enabled: don't disable JIT direct completely but only force non-JIT direct capable Z3 memory banks to use indirect mode.
- Show Tecmar T-Card as "Zorro I" (prototype/unreleased version of autoconfig) board in Hardware info GUI.
- Certain accelerators with autoconfig board didn't appear correctly in Hardware info panel.
- Z2/Z3 memory bank that failed to allocate (out of memory) caused a crash.
- Save image extended adf image was created with smaller max PAL size if emulation was not already started and in NTSC mode.
- Some fake-DMA harddrive controllers with internal buffers crashed the emulation if GUI was opened during internal DMA operation and CPU mode was compatible/cycle exact.
- Separated memory bank pre-allocation and after allocation memory size variables.
- Return correct SASI request sense data.

Blizzard SCSI Kit III:
- PIO-only! I thought all Phase 5 SCSI controllers were true DMA...
- FAS408 SCSI chip which is FAS216 + 128 byte PIO FIFO buffer. (was annoying to emulate without datasheet..)
- v1.39 ROM ("$VER: A1233_VERSION 1.139 (9.5.95)") added to ROM scanner.
- Blizzard 1230 "MK I" to go.. (Does anyone have it? With or without SCSI Kit)
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Vecchio 11-09-2016, 23.14.44   #75
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Rif: WinUAE 3.1.0 Beta Series Development

WinUAE 3.4.0 Beta 6 (11 Settembre)

WinUAE 3.4.0 Beta 6 (64Bit) (11 Settembre)

Questa Beta fixa alcuni problemi della beta 5 uscita ieri:

- Workaround for possible NCR53C720+ emulation bug when read is shorter than command's allocation size. CSPPC SCSI driver gets confused if it causes phase mismatch error. (b5 REQUEST SENSE fix caused this side-effect)
- CSMK3/CSPPC/BPPC without UAE Boot ROM: accelerator boot ROM didn't work very well.
- Picasso IV enabled + reset: always caused hard reset.
- If extended ADF's track space is smaller than write length, ignore first bits in sector buffer (it is most likely part of the gap).
- Fill REQUEST SENSE Information Bytes (if SCSI) or Address bytes (if SASI) if error was LBA related.
- x86 VGA board didn't correctly skip autoconfig. (It is technically shared with normal autoconfig boards)
- b5 memory bank update broke ECS 0.5M+0.5M config.
- Compiled again with pre-release MSVC compiler. Does speed now match 3.3.0? (Few reported that 3.4 betas have slower performance) This breaks most SHIFT+<something> shortcuts.. (It appears to be optimizer bug related to 64-bit variables in 32-bit mode) Temporary change, either I'll add workaround or I'll use official version or final/fixed version will be released soon. Only confirming if this helps with performance. (3.3.0 was accidentally compiled with pre-release version..)
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